Ryan's Animation Portfolio
Will be updated as I complete projects.
Thursday, May 5, 2011
Internship: Hot Tub
This is the Optima 880 series that I had to model.
This is the finished render.
Internship: Pool Wall Display
I had to model this pool wall display for part of my internship.
This is the finished file.
Monday, March 21, 2011
Morphing
Faces done in Z-Brush, morphed in XSI.
Wednesday, February 23, 2011
Patrick Stewart
Patrick Stewart done in Z-Brush.
Friday, February 18, 2011
Z-Brush and Softimage
Created Texture maps in Z-Brush, then exported as an .Obj for use in Softimage.
Imported the .Obj from Z-Brush and applied the Texture map, Normal Map, Ambient and Displacement maps.
More Z-Brush pt 2....
Playing with colours and wrinkles.
Sunday, February 13, 2011
Level Layouts in the Hammer Engine
Some level layouts in the Hammer Engine.
Saturday, February 12, 2011
Digital Compositing
I did not make the car or shoot the footage, I composited the lava, fire and car transitions.
Making a face from scratch
Making a face from a plaster mold of a real person. Will be eventually rigged and weight painted to animate.
Basic Face Shapes
5 basic face shapes done in Z-Brush.
Grunge Alley
This is all about lighting and texturing using the XSI render tree, not modeling. I really enjoyed doing this piece. I spent a good deal of time properly laying out the alleyway and finding the right textures for items.
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