Wednesday, February 23, 2011
Friday, February 18, 2011
Z-Brush and Softimage
Created Texture maps in Z-Brush, then exported as an .Obj for use in Softimage.
Imported the .Obj from Z-Brush and applied the Texture map, Normal Map, Ambient and Displacement maps.
Sunday, February 13, 2011
Saturday, February 12, 2011
Digital Compositing
I did not make the car or shoot the footage, I composited the lava, fire and car transitions.
Making a face from scratch
Making a face from a plaster mold of a real person. Will be eventually rigged and weight painted to animate.
Grunge Alley
This is all about lighting and texturing using the XSI render tree, not modeling. I really enjoyed doing this piece. I spent a good deal of time properly laying out the alleyway and finding the right textures for items.
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