Wednesday, February 23, 2011

Friday, February 18, 2011

Z-Brush and Softimage

 Created Texture maps in Z-Brush, then exported as an .Obj for use in Softimage.


Imported the .Obj from Z-Brush and applied the Texture map, Normal Map, Ambient and Displacement maps.

More Z-Brush pt 2....

Playing with colours and wrinkles.

Saturday, February 12, 2011

Digital Compositing


I did not make the car or shoot the footage, I composited the lava, fire and car transitions.

Making a face from scratch


Making a face from a plaster mold of a real person. Will be eventually rigged and weight painted to animate.

Basic Face Shapes


 5 basic face shapes done in Z-Brush.






Grunge Alley

This is all about lighting and texturing using the XSI render tree, not modeling. I really enjoyed doing this piece. I spent a good deal of time properly laying out the alleyway and finding the right textures for items.